ProEXR File Description
=Attributes=
channels (chlist)
comments (string): “created with mental ray 3.8.1.26”
compression (compression): RLE
dataWindow (box2i): [0, 0, 7999, 5655]
displayWindow (box2i): [0, 0, 7999, 5655]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [32, 32]
=Channels=
A (half)
B (half)
BodyMatte.A (half)
BodyMatte.B (half)
BodyMatte.G (half)
BodyMatte.R (half)
ChromeMatte.A (half)
ChromeMatte.B (half)
ChromeMatte.G (half)
ChromeMatte.R (half)
FrontWindow.A (half)
FrontWindow.B (half)
FrontWindow.G (half)
FrontWindow.R (half)
G (half)
LightGlassFront.A (half)
LightGlassFront.B (half)
LightGlassFront.G (half)
LightGlassFront.R (half)
LightGlassRear.A (half)
LightGlassRear.B (half)
LightGlassRear.G (half)
LightGlassRear.R (half)
MirrorPass.A (half)
MirrorPass.B (half)
MirrorPass.G (half)
MirrorPass.R (half)
NoPlateMatte.A (half)
NoPlateMatte.B (half)
NoPlateMatte.G (half)
NoPlateMatte.R (half)
PlasticMatte.A (half)
PlasticMatte.B (half)
PlasticMatte.G (half)
PlasticMatte.R (half)
R (half)
RearWindow.A (half)
RearWindow.B (half)
RearWindow.G (half)
RearWindow.R (half)
UndersideMatte.A (half)
UndersideMatte.B (half)
UndersideMatte.G (half)
UndersideMatte.R (half)
WindowMatte.A (half)
WindowMatte.B (half)
WindowMatte.G (half)
WindowMatte.R (half)
plasticChromeMatte.A (half)
plasticChromeMatte.B (half)
plasticChromeMatte.G (half)
plasticChromeMatte.R (half)