ProEXR File Description=Attributes=channels (chlist)comments (string): “created With Mental Ray 3.8.1.26″compression (compression): RLEdataWindow (box2i): [0, 0, 7999, 5655]displayWindow (box2i): [0, 0, 7999, 5655]lineOrder (lineOrder): Increasing YpixelAspectRatio (float): 1.000000screenWindowCenter (v2f): [0.000000, 0.000000]screenWindowWidth (float): 1.000000tiles (tiledesc): [32, 32]=Channels=A (half)B (half)BodyMatte.A (half)BodyMatte.B (half)BodyMatte.G (half)BodyMatte.R (half)ChromeMatte.A (half)ChromeMatte.B (half)ChromeMatte.G (half)ChromeMatte.R (half)FrontWindow.A (half)FrontWindow.B (half)FrontWindow.G (half)FrontWindow.R (half)G (half)LightGlassFront.A (half)LightGlassFront.B (half)LightGlassFront.G (half)LightGlassFront.R (half)LightGlassRear.A (half)LightGlassRear.B (half)LightGlassRear.G (half)LightGlassRear.R (half)MirrorPass.A (half)MirrorPass.B (half)MirrorPass.G (half)MirrorPass.R (half)NoPlateMatte.A (half)NoPlateMatte.B (half)NoPlateMatte.G (half)NoPlateMatte.R (half)PlasticMatte.A (half)PlasticMatte.B (half)PlasticMatte.G (half)PlasticMatte.R (half)R (half)RearWindow.A (half)RearWindow.B (half)RearWindow.G (half)RearWindow.R (half)UndersideMatte.A (half)UndersideMatte.B (half)UndersideMatte.G (half)UndersideMatte.R (half)WindowMatte.A (half)WindowMatte.B (half)WindowMatte.G (half)WindowMatte.R (half)plasticChromeMatte.A (half)plasticChromeMatte.B (half)plasticChromeMatte.G (half)plasticChromeMatte.R (half)

Bentley, ProEXR File Description=Attributes=channels (chlist)comments (string): “created with mental ray 3.8.1.26″compression (compression): RLEdataWindow (box2i): [0, 0, 7999, 5655]displayWindow (box2i): [0, 0, 7999, 5655]lineOrder (lineOrder): Increasing YpixelAspectRatio (float): 1.000000screenWindowCenter (v2f): [0.000000, 0.000000]screenWindowWidth (float): 1.000000tiles (tiledesc): [32, 32]=Channels=A (half)B (half)BodyMatte.A (half)BodyMatte.B (half)BodyMatte.G (half)BodyMatte.R (half)ChromeMatte.A (half)ChromeMatte.B (half)ChromeMatte.G (half)ChromeMatte.R (half)FrontWindow.A (half)FrontWindow.B (half)FrontWindow.G (half)FrontWindow.R (half)G (half)LightGlassFront.A (half)LightGlassFront.B (half)LightGlassFront.G (half)LightGlassFront.R (half)LightGlassRear.A (half)LightGlassRear.B (half)LightGlassRear.G (half)LightGlassRear.R (half)MirrorPass.A (half)MirrorPass.B (half)MirrorPass.G (half)MirrorPass.R (half)NoPlateMatte.A (half)NoPlateMatte.B (half)NoPlateMatte.G (half)NoPlateMatte.R (half)PlasticMatte.A (half)PlasticMatte.B (half)PlasticMatte.G (half)PlasticMatte.R (half)R (half)RearWindow.A (half)RearWindow.B (half)RearWindow.G (half)RearWindow.R (half)UndersideMatte.A (half)UndersideMatte.B (half)UndersideMatte.G (half)UndersideMatte.R (half)WindowMatte.A (half)WindowMatte.B (half)WindowMatte.G (half)WindowMatte.R (half)plasticChromeMatte.A (half)plasticChromeMatte.B (half)plasticChromeMatte.G (half)plasticChromeMatte.R (half): Tahun 2016 Bentley SUV Siap Diproduksi!

ProEXR File Description

=Attributes=
channels (chlist)
comments (string): “created with mental ray 3.8.1.26”
compression (compression): RLE
dataWindow (box2i): [0, 0, 7999, 5655]
displayWindow (box2i): [0, 0, 7999, 5655]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [32, 32]

=Channels=
A (half)
B (half)
BodyMatte.A (half)
BodyMatte.B (half)
BodyMatte.G (half)
BodyMatte.R (half)
ChromeMatte.A (half)
ChromeMatte.B (half)
ChromeMatte.G (half)
ChromeMatte.R (half)
FrontWindow.A (half)
FrontWindow.B (half)
FrontWindow.G (half)
FrontWindow.R (half)
G (half)
LightGlassFront.A (half)
LightGlassFront.B (half)
LightGlassFront.G (half)
LightGlassFront.R (half)
LightGlassRear.A (half)
LightGlassRear.B (half)
LightGlassRear.G (half)
LightGlassRear.R (half)
MirrorPass.A (half)
MirrorPass.B (half)
MirrorPass.G (half)
MirrorPass.R (half)
NoPlateMatte.A (half)
NoPlateMatte.B (half)
NoPlateMatte.G (half)
NoPlateMatte.R (half)
PlasticMatte.A (half)
PlasticMatte.B (half)
PlasticMatte.G (half)
PlasticMatte.R (half)
R (half)
RearWindow.A (half)
RearWindow.B (half)
RearWindow.G (half)
RearWindow.R (half)
UndersideMatte.A (half)
UndersideMatte.B (half)
UndersideMatte.G (half)
UndersideMatte.R (half)
WindowMatte.A (half)
WindowMatte.B (half)
WindowMatte.G (half)
WindowMatte.R (half)
plasticChromeMatte.A (half)
plasticChromeMatte.B (half)
plasticChromeMatte.G (half)
plasticChromeMatte.R (half)

Bentley, ProEXR File Description=Attributes=channels (chlist)comments (string): “created with mental ray 3.8.1.26″compression (compression): RLEdataWindow (box2i): [0, 0, 7999, 5655]displayWindow (box2i): [0, 0, 7999, 5655]lineOrder (lineOrder): Increasing YpixelAspectRatio (float): 1.000000screenWindowCenter (v2f): [0.000000, 0.000000]screenWindowWidth (float): 1.000000tiles (tiledesc): [32, 32]=Channels=A (half)B (half)BodyMatte.A (half)BodyMatte.B (half)BodyMatte.G (half)BodyMatte.R (half)ChromeMatte.A (half)ChromeMatte.B (half)ChromeMatte.G (half)ChromeMatte.R (half)FrontWindow.A (half)FrontWindow.B (half)FrontWindow.G (half)FrontWindow.R (half)G (half)LightGlassFront.A (half)LightGlassFront.B (half)LightGlassFront.G (half)LightGlassFront.R (half)LightGlassRear.A (half)LightGlassRear.B (half)LightGlassRear.G (half)LightGlassRear.R (half)MirrorPass.A (half)MirrorPass.B (half)MirrorPass.G (half)MirrorPass.R (half)NoPlateMatte.A (half)NoPlateMatte.B (half)NoPlateMatte.G (half)NoPlateMatte.R (half)PlasticMatte.A (half)PlasticMatte.B (half)PlasticMatte.G (half)PlasticMatte.R (half)R (half)RearWindow.A (half)RearWindow.B (half)RearWindow.G (half)RearWindow.R (half)UndersideMatte.A (half)UndersideMatte.B (half)UndersideMatte.G (half)UndersideMatte.R (half)WindowMatte.A (half)WindowMatte.B (half)WindowMatte.G (half)WindowMatte.R (half)plasticChromeMatte.A (half)plasticChromeMatte.B (half)plasticChromeMatte.G (half)plasticChromeMatte.R (half): Tahun 2016 Bentley SUV Siap Diproduksi!

Judul Gambar : ProEXR File Description=Attributes=channels (chlist)comments (string): “created with mental ray 3.8.1.26″compression (compression): RLEdataWindow (box2i): [0, 0, 7999, 5655]displayWindow (box2i): [0, 0, 7999, 5655]lineOrder (lineOrder): Increasing YpixelAspectRatio (float): 1.000000screenWindowCenter (v2f): [0.000000, 0.000000]screenWindowWidth (float): 1.000000tiles (tiledesc): [32, 32]=Channels=A (half)B (half)BodyMatte.A (half)BodyMatte.B (half)BodyMatte.G (half)BodyMatte.R (half)ChromeMatte.A (half)ChromeMatte.B (half)ChromeMatte.G (half)ChromeMatte.R (half)FrontWindow.A (half)FrontWindow.B (half)FrontWindow.G (half)FrontWindow.R (half)G (half)LightGlassFront.A (half)LightGlassFront.B (half)LightGlassFront.G (half)LightGlassFront.R (half)LightGlassRear.A (half)LightGlassRear.B (half)LightGlassRear.G (half)LightGlassRear.R (half)MirrorPass.A (half)MirrorPass.B (half)MirrorPass.G (half)MirrorPass.R (half)NoPlateMatte.A (half)NoPlateMatte.B (half)NoPlateMatte.G (half)NoPlateMatte.R (half)PlasticMatte.A (half)PlasticMatte.B (half)PlasticMatte.G (half)PlasticMatte.R (half)R (half)RearWindow.A (half)RearWindow.B (half)RearWindow.G (half)RearWindow.R (half)UndersideMatte.A (half)UndersideMatte.B (half)UndersideMatte.G (half)UndersideMatte.R (half)WindowMatte.A (half)WindowMatte.B (half)WindowMatte.G (half)WindowMatte.R (half)plasticChromeMatte.A (half)plasticChromeMatte.B (half)plasticChromeMatte.G (half)plasticChromeMatte.R (half).

Artikel Terkait gambar : Tahun 2016 Bentley SUV Siap Diproduksi!

Tanggal : July 24th, 2013 00:59:55 AM

Penulis : Ridwan Hanif.

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